All creative work has constraints, because all creativity is based on using existing constraints to find new solutions.*
Enough comes from the inside.**
The generous game seeks to include as many as possible for as long as possible.
Some say they don’t have much to play with.
Noticing our constraints, though – basically, what we have and we have not – makes it possible to do our most creative work and bring it to others.
We must notice our quality rather than quantity.
Here’s James Carse writing about how infinite players see time:
Time does not pass for an infinite player. Each moment of time is a beginning of a period of time. It is the beginning of an event that gives time its specific quality.^
Not only does the generous game play with time differently, but within time, also with values, talents and energies. When applied within a purpose, with passion, we find we have enough:
We don’t ship because we’re creative. We’re creative because we ship.*
(*From Seth Godin’s The Practice.)
(**From Ryan Holiday’s Stillness is the Key.)
(^From James Carse’s Finite and Infinite Games.)