Game-spoilers and tension-makers

You have the freedom to change your story. You can live a different one, one that’s built around those you seek to serve.*
(Seth Godin)

The more entrenched a system of measurement, the more difficult it is for a deviant, and outlier, or even an experimenter to emerge.**
(Youngme Moon)

If we’re being honest, we’d prefer others to change, not us, the external circumstances to be altered rather than those of our inner worlds, and yet changing our personal stories is where our opportunities are to be found:

It is, however, through difficulty and opposition that we define ourselves. The mind needs something against which it can profile and discover itself.^

The deviants, outliers and experimenters comes to our rescue, and, when we are able to be such for others, we create the kind of tension people need to be able to move.

But first we must spoil the game.

Johan Huizinga names these game-spoilers:

apostates, heretics, innovators, prophets, conscientious objectors;^^

and they lead us into liminal spaces, into a:

temporary abolishment of the ordinary world.^^

Now we have the freedom to change our stories.

(*From Seth Godin’s This is Marketing.)
(**From Youngme Moon’s Different.)
(^From John O’Donohue’s Eternal Echoes.)
(^^From Johan Huizinga’s Homo Ludens.)

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