Games of increase

Play to keep playing.*
Seth Godin

Whoever must play cannot play.**
James Carse

Play comes from within –
When we are told to play
it becomes seriousness,
And seriousness does not allow the
freedom that play easily produces,
The freedom required to help us
navigate the complexity that
seriousness-alone struggles with:
We cannot analyse our way through
this level of complexity,
but we can play with it.^

*Seth Godin’s The Practice;
**James Carse’s Finite and Infinite Games
;
^Graham Leicester’s Transformative Innovation.

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